Unreal 4.24.3
I have created a landscape and am using the procedural foliage approach to add grass to my landscape material grass layer using a Grass Output
The grass output has a single Landscape Grass Type assigned.
And this works great on flat surfaces but as soon as it blends onto a slope the foliage starts to float.
I’ve seen other posts talking about Foliage painting and the Z offset but there is no Z offset with this method I can find. Any thoughts?