FLiveLinkHubModule - unsafe access to UObject subsystem at module shutdown

Hi Epic. This isn’t an actual question - more of an FYI. Thanks to Stomp2Malloc, I noticed that FLiveLinkHubModule is missing a check for UObjectInitialized() in ShutdownModule.

It’s an easy fix, but it would be good if you adopted it yourselves, so everyone will benefit, but also future merges of UE will be less painful on our side.

Thanks.

Steps to Reproduce
Load the editor with:

-stomp2malloc -MallocStomp2MaxSize=9999999

(See [Content removed] [UCaptureManagerEditorSettings - dangling [Content removed] and [FMetaHumanSpeech2FaceModule - unsafe access to UObject subsystem at module [Content removed] first!)

Then close the editor. Stomp2Malloc will report the issue.

Hey thanks for the report! Should be fixed in https://github.com/EpicGames/UnrealEngine/commit/4260d58ea75940a2fb0d4012b11f002e405b2584