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Flipbook texture for UNREAL 4

Hello,

I am using a flipbook texture. In each channel R|G|B I have a animation stored.
Now I want to ablity to turn on/off each channel. How would you do this?

In udk you had this circularmotion sample which had a rotation speed/Rotation center offset/Roation Radius

Is there some thing similar in unreal 4?

ComponentMask is what you are looking for i think.

… or BreakVectorComponents, or BreakFloatComponents, whatever :stuck_out_tongue: