Flipbook / playing an animation (texture)

Yup, very disappointing. Video textures are critical for me.

You would be a hero.

Thanks to IMX for this thread. Using this same process I have this working with a 400 frame loop. 100 flipbook textures each broken down into 4 frames each 1024x1024 res.

Bink was always a bit of a resource hog imo. I’m curious what the performance of chaining this many flipbook textures together is vs one video file.

This works but it’s such a tedious process to set everything up.

You’re welcome :wink:

Oh my, you really hooked up all the 100 flipbooks? Whoa…

Thats quite a blueprint then…does this run smoothly?

Cheers,

Haha, yeah it runs fine on this rig.

KitatusStudios , You could put the project to download, just to the scheme of creating your material containing the video and stuff? please !

Dug this thread up from a search, I’m running several video textures but have gotten a huge performance hit because UE4 doesn’t handle multiple video textures well, even with a lower resolution. I’m curious if swapping out some of these video textures for flipbooks would be a decent alternative. The videos are ~10 sec each at 24 fps, 720p. What kind of performance does a flipbook offer vs a video texture?

Hi guys

Is anyone have other methods? And can the Engine direct play MP4 format file? who can help me ?I need help.Very urgent…

Hello.
I tried to copy the chaining of flipbook textures achieved in this thread but no matter what mine keeps looping only the first one.

What could it be im not seein here?

Very nice and smooth! How many frames are you using?

Thank you for your reply.
Wow, that’s a lot of frames!

I’d like to use video materials but they just won’t work for me when I build a project.
They work just fine in editor.
It’s so frustrating.

Have you ever encountered this problem when making flipbook materials or do you not use them anymore?

Have you ever encountered this issue?

Video playback has been so hit and miss that I’m afraid to rely on it but flipbooks seem to be falling apart at 1024x1024 on me.

Sorry if I am resurrecting an old thread but I posted this recently here:
forums.unrealengine.com/deve…ence-in-editor

It’s hard to believe that 6 years later UE4 still doesn’t support bringing in video/image sequences directly and assigning them directly to materials like other 3D packages do. I understand it is a gaming engine first but given the latest jumps towards pushing UE4 to us VFX people and having photorealism in UE4, I would hope bringing in videos/image sequences should be easier. Something that is easier than creating spritesheets which is not effective for even a 10 second video (240 frames) especially when you want the video to be slightly higher res like HD. Blender does it pretty well in realtime Eevee viewport, I am guessing it should be easier to pull off by the devs? Anyplace I can upvote a request for such a feature?

Have there been any other way anyone found since then? I tried Animated GIF Importer which works pretty flawlessly and brings in pretty large sized gifs so I can convert my videos to gifs and do it that way. However it crashes UE4 if your Default RHI is set to DirectX12 (which you would want to get them beautiful raytracing renders). If you set the Default RHI to Default then the works. I wrote to the author, haven’t heard back from him.