I’m attempting to re-create a rain particle effect I created in Unity…
…into Unreal Engine. However, I’m having an issue with using flipbook particles.
Basically, all my flipbook particles are playing their texture frames in exact sync:
(note the splashes and ripples on the ground all playing at once)
Is it possible for each particle with the flipbook rain material to play its texture as it spawns instead of in sync with all the other particles? I’ve tried altering the Animation Phase on a per-particle basis (using Dynamic Parameter) so each particle plays at at a different speed, although this only helps slightly mask the problem.
Apologies if I’m missing something obvious!