I’m working on a little project where the player is shrunken and walks over a college block / notepad. At start, the notepad is empty, but then stylized Buildings, trees etc. should appear as if they were drawn in real-time. For this effect I created a material with a flipbook node linked to the opacity mask, so that the base color is filled in like it is stroked with a thick brush.
The problem is that the flipbook animation in the material should not loop but instead be played just once and then stop when the last frame is reached and the mash is “filled” with color. Is this behavior even possible inside a material?
thanks for any advice!