Hey folks, I’m trying to convert an animated gif into a FlipBook Material for use in UE4, but having a bit of difficulty.
The animated gif is 64 frames long, so I figured all I’d have to do would be export all 64 frames and dump them into a spritesheet 8 x 8 grid image, and then feed that into a Flipbook material (with 8 rows and 8 columns specified via constants). But the play back is not smooth at all - it looks almost like its skipping through the frames erratically?
And it is also way shorter in total loop time - but I’m not sure how to control that?
Any pointers would be much appreciated.