I am trying to make a tile that toggles being blue and white when a third person character walks across it. My problem is that when I do walk across it, it flickers into the blue state, but then goes back to white, only sometimes sticking to blue. Through the troubleshooting process, I’ve narrowed it down to the flip flop node. I’ve tried doing the function manually too and all the other workarounds that I can think of, but none seem to fix the problem. What should I do? This is preventing my development from progressing, and I don’t know what to do! Here is my code for the tile without optimizing or workarounds.
If you wanted to keep the color as blue even when you walk away…
Couldn’t you make a boolean that checks whether the tile is blue or not? If it is blue, do nothing on begin overlap but if it is white, set material on begin overlap and set boolean as “Is Blue” = True.