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Flip camera image by postprocessing

I am try to use the LocalSpaceSurfaceMirroring parameter in material editor as documentation says, but I can´t find it!

My intention is to get a flipped horizontal image output by postprocessing.

Here the link to documentation: Texturing | Unreal Engine Documentation

And an image of material editor parameters.
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Thanks!

can you do this in a post process material by flipping UVs?

Thanks! Unfortunately it does not work.

A is your proposal.
23a3a4604b31a9eee60d8e5960de5c5b47bdcce8.jpeg

B my solution
04ed8414f7a0376e64489234e2f974ffce3cc4da.jpeg

C the scene. Is a 2d capture component rendered to the posprocess volume.

It is nor the best solution neither clean, but it does what I need. Of course, I’m interested in a cleaner solution :slight_smile:

Since UVs are values 0 through 1 you can just one minus the incoming uv in a post process material.

it does work, I tested it

Thanks!!!