Joxelico
(Joxelico)
1
I am try to use the LocalSpaceSurfaceMirroring parameter in material editor as documentation says, but I can´t find it!
My intention is to get a flipped horizontal image output by postprocessing.
Here the link to documentation: Texturing | Unreal Engine Documentation
And an image of material editor parameters.
Thanks!
can you do this in a post process material by flipping UVs?
Joxelico
(Joxelico)
3
Thanks! Unfortunately it does not work.
A is your proposal.
B my solution
C the scene. Is a 2d capture component rendered to the posprocess volume.
It is nor the best solution neither clean, but it does what I need. Of course, I’m interested in a cleaner solution
SilverB1rd
(SilverB1rd)
4
Since UVs are values 0 through 1 you can just one minus the incoming uv in a post process material.
1 Like
it does work, I tested it