I have been working with custom depth and post process materials but there is a problem that I encountered.
With Temporal AA enabled there is a lot of flickering around the edges of the object that uses custom depth - this problem doesn’t appear with FXAA.
Here is the video of the problem and a screenshot of the post-process material that I’m using.
Is there something that I could do to fix it?
Is your Post Process Material set to be Before or After the Tonemapper in your Material Attributes? Try setting it to Before Tonemapper and it should clear up the Temporal Jitter that you are seeing.