Hi There,
I am trying to recreate the snow material for my scene based on this article - https://80.lv/articles/001agt-004adk-creating-a-snowy-forest-in-ue4/.
The problem is that after plugging in Dither Temporal AA there is a strange flickering or whatever you want to call it. This only occurs when the camera is close to the mesh.
I’ve tried changing the anti-aliasing method including upsampling, played around with different blending options and shader models in the material and it didn’t help much. I’ve also played around with Mesh Distance Field and Ray Tracing in the Project Settings but as a new user it all seems pretty messed up.