I am using Volumetric Fog in a Exponential height Fog Component.
If I set Viewport Type to Cinematic Viewport and view thru a placed camera, the result is flickering volumetric fog in the distance.
I can disable it by simply unchecking Volumetric Fog in my Exponential Height Fog or viewing thru the Default Viewport.
Is there a command console setting perhaps I can try?
Hey! I fixed it by increase r.ScreenPercentage to 200 in console variables in Movie Render Queue settings, it’s for rendering of course. For viewport I don’t know how to fix it
The command “r.VolumetricFog.GridSizeZ 1024” can give you thinner rendering of volumetrics. Use with precaution. Crank up to get better looking fog.