Flickering VDB when rendering

Hi,

I imported some stock VDB and it seems like some are flickering or losing their resolution. Sometimes increasing the Mip bias works but for some it doesn’t. Increasing Mip bias also seems to degregate the resolution so I’d like to avoid that.

I don’t know if adding more VDBs to the scene is causing this issue but any help would be appreaciated. I am using Lumen.

Here are some of the console commands I tried so far:

r.SparseVolumeTexture.Streaming.RequestMipBias 1 to 6
r.HeterogeneousVolumes.FrustumGrid.ShadingRate 1
r.HeterogeneousVolumes.MaxTraceDistance 100000

I am using an RTX 4090 Laptop version so VRAM is 16GB, and 64GB of RAM, i9-13980HX, 24 Cores.

attached is an example of what I am seeing in Editor and in Render

Hey there!
Did you find a solution to this? I’m experiencing the same issue unfortunately.