I have a flickering textures problem in all my maps.
Could this be due to the bump map I’m using being too fine in detail?
I use Temporal AA, and this still happens. And I’m not a huge fan of Temporal AA as the image comes out much blurrier. As if the image has been upscaled from a lower resolution.
The image is much sharper in FXAA, but the flickering textures gets worse.
This normally happens if your texture is not in resolution that is power of 2 (128x128, 256x256, 512x512, 1024x1024 etc) Just change the texture rez to be something like 1024x1024 and it will disappear.