I have geometry, both landscape and some static meshes that simply flicker as i move around… almost like its a weird culling problem but its totally in the open and visible most of the time… The same static meshes do not flicker if a normal material without hte tesselation is applied. The bounds are fine… triple checked this… As for the terrain its brand new terrain so it makes no sense to be happening… I have attached screenshots of terrain with this problem.
Any ideas why and how i could fix this?
*** UPDATE**
flickering stops on terrain if i paint some scultping value onto this flickering areas… so probably a different issue from the static meshes. But the same sort of thing happens with static meshes… any idea why static meshes with my tesselation materials on it would flicker??