Flickering static mesehs. Culling issue?

Hello, faced this issue with static meshes flickering because of culling. Is there any way I can deal with this without turning offf culling completely? I believe it’s not about object’s bounds

Thanks

Yes, that’s occlusion culling. Increasing the bounds scale will work but it would be better to just put a large dark mesh behind your walls to make it less noticeable.