I have created a small test scene which includes a floorplane made from meshes.
This all worked fine in 4.6 Its using a vertexpaint material as I’m painting with several
channels.
Now in 4.7 my floor plane is flickering/holes appear when I move towards them. I did a quick
test and it appears when I assign a different material the flickering is gone.
So it must be my vertex paint material. Now when I move in closely towards the flickering at
a certain distance it suddenly stops!! So my question what could be causing this? Is this material
related or some other setting?
-could you post a picture of your material setup?
-what happens when you create another vertex paint material + assign it?
-what happens when you rotate the mesh so that the bottom part points into the sky?
It could be caused by z-buffer fighting. If you have two planes objects sharing the same axis it can cause the flicker as it tires to render between the two. I’m assuming you have one plane object on top of the other.
Since you used vertex paint and goes away when a different material is applied would indicates there may not enough cross sections.