Flickering on glass shader etc

I’m not using any post process blendables.
The flickering on the cushions probably IS compression, but the flickering on the floor is present in the scene with the lamp, and the couch is flickering in the 3rd one too (moire should only flicker when you move right?)

It’s also a little visible at the end of the hallway in the first gif, where the bloom overlaps part of the mesh. Even packaged builds. So maybe my question was wrongly formulated, my apologies.