I’m trying to create a project in Unreal Engine 5.5.4.
Lumen, Nanite and Megalight are enabled, quality set on epic.
I’m encountering an issue with flickering on objects across the map, especially in areas farther away from the main camera. Once I get closer, the flickering disappears.
I’ve tried many suggestions from the forums, but no luck so far — it seems like I’m missing something.
Strangely, the flickering disappears when the camera is positioned in a perfectly top-down view.
I haven’t been able to find a solution and would really appreciate your help.
I’ve attached a video to better demonstrate the problem.
Hi, thanks for your response.
I’ve checked all the options you suggested, but unfortunately, the issue doesn’t seem to be related to them.
It definitely feels like some kind of distance-related detail or rendering limit, but I still haven’t been able to figure out exactly which one.