Flickering mesh in Niagara

Hello
I’ve got the particles as mesh, and they getting in intersection between each other and makes the texture flickering. I’ve got a question is there any solution to make them somehow blend with each other? In Unity I remember can use the sorting from young to old, but I don’t know if here is any solution like that.
Here how this looks in my preview:
image
Those areas are flickering

It looks like you are using a masked material and not a translucent one?
This looks more like a z-fighting issue rather then a sorting one
I would set the Z position of the particles to a random value between 0 and 1 to add some offset between each particle so that they are not all on the same Z position

If you were using a translucent material you have full control over the sort priority of each particle, you can bind it to any particle attribute, including the particle’s lifetime
Check out this mini tutorial for more information about sorting in Niagara
https://realtimevfx.com/t/niagara-5-3-sorting-mini-tutorial