you can move the mesh slightly so that they don’t occupy the same space, but it will also happen when you move further away and you have surfaces that are very close, because the further away you are the less precision in the depth there is and so things that aren’t technically in the same space get put in the same depth space. There was another thread about this issue and an Epic guy posted a material that would push the mesh away based off how close you are, I can’t remember where the thread is though.