Flickering Material

Hi - I’m running on a 2070 GPU and both RTX scenes and those with baked lighting always have a flickering look on the metallic materials. It happens even in the Unreal demo scenes (e.g., the ray-traced arch viz piece it occurs on the table legs and any other reflective surface). I’ve tried TemporalAA for the anti-aliasing, experimented with all sorts of screen space reflection options, tried baking the light in various qualities, used a variety of reflection captures to see if that changes anything and I still have the issue. Since it’s occurring in all demo scenes, I’m wondering if there’s an NVIDIA setting or something that I need to enable. Could anyone point me in the right direction?