Hi, I searched for this Issue but found nothing yet what helped me.
Today I created 4K Materials with Megascans Studio (I created a bunch of 2k Textures before, which worked pretty in UE 4.16), and imported it into my Project in 4.16.
And (I had it never before) after executing the textures in my Vertex & World Aligned Material (again which works fine with 2k textures from same software) the Material starts flickering on the used mesh.
Hi Luos, thx for your answer but in my case this is something other than “z-fighting”. ^^
Now I dissolved it temporarily by creating a new material and use it without world alignment.
The differences between my new material and the old:
The new one hasn’t:
worldaligned
2 vertex blends instead of 3
no additional powered vertex channels (falloff powers)