I’m creating a scene with a large number of enemies using MassAI and Niagara particles, where Niagara is fully responsible for their appearance. However, I’ve found that when Temporal Anti-Aliasing (TAA) is enabled, the meshes rendered by Niagara flicker. The flickering is less severe for particles close to the camera, but it’s extremely bad for particles further away, and there’s even motion blur appearing.
I tried turning off anti-aliasing, and the flickering disappeared, but the jagginess is unacceptable. Is there any way to fix this annoying flickering and motion blur? Debugging particle is just so difficult for me.