Don’t know what is causing these issues while rendering on IoS devices
It’s not Z-fighting (It mostly faced on Flickeringthe sky sphere or Landscape)
GIF for Flickering
Don’t know what is causing these issues while rendering on IoS devices
It’s not Z-fighting (It mostly faced on Flickeringthe sky sphere or Landscape)
GIF for Flickering
Hi,Have you solved the problem? i met the same thing
The solution I came up with was optimizing levels more (distributing streaming levels and streaming Distances make assets poly count range of 600K triangles for Mobile Devices.