Hi everyone and thank you very much for your advice.
I have done several tests in this time and finally got better results with this configuration:
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Machine: i5-12400F, RTX 4060, 16 GB
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The console variables in the export settings:
r.LumenScene.Radiosity.Temporal.MaxFramesAccumulated 32
r.LumenScene.Radiosity.HemisphereProbeResolution 4
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Post processing box settings:
Lumen Scene Lighting Quality 8
Lumen Scene Detail 4
Final Gather Quality 2
Quality (Lumen Reflection) 2
High Quality Translucency Reflections Yes
Max Reflection Bounces 4
Max Refraction Bounces 4 -
Mirror material:
Color Base B8D9D9FF (slightly blue/green, I think it adds some realism)
Metallic 1
Roughness 0.04 (a little bit of roughness helps with distant details that don’t reflect perfectly)
Surely I could optimize the parameters even more but it looks good to me compared to the beginning. This is the result:
I will also keep the trick to duplicate the whole room and apply a transparent material in the mirror, in case I want to render the scene even more accurately.
I will continue to do more testing and keep you updated!