Flickering in a mirror UE 5.5

Hi everyone,

I’m working on an Archviz project in UE 5.5 to produce some videos. While the overall quality of the images and animations meets my expectations, I am encountering some issues with reflections in mirrors.

As shown in the video, particularly in darker areas, there are blotches and flickering.

I achieved some improvements by increasing the “Reflection Bounce” value in the Post Process Volume from 1 to 2. However, the flickering persists, and further increasing the value does not seem to yield additional benefits.

Do you have any recommendations on which parameters I should adjust to address this issue?

Additionally, is it possible to use Planar Reflection Screen in UE 5.5?

Thank you in advance for your assistance!

Try this… i had a similar problem once… Maybe it work for you too

Hi @Ivan3z thanks for the suggestion!
I tried it, but the result is what you see in the video.

It is for a architecture project?

Maybe you can try this…

I don’t like this solution because i makeing a game and the performance drops a lot…
but maybe for a architecture project it does not matter…

Anyway in a mirror you will have not a perfect reflection (like a real mirror)
Not if you don’t have a mega-super graphics cart… even so maybe you will have not a perfect reflection.

Real-time rendering has many limitations and reflections are one of them.

Hi @Ivan3z , thanks again for the suggestion.
Yes in this case it’s an architecture project and I wouldn’t mind taking longer time in rendering the frames if in the end the video turns out smooth and without flickering.

I knew the video you linked and I had tried increasing the value of “Final Gather Quality”, but still in the mirrors remain that annoying flickering. Any other ideas?

What about a metallic grey material? It’s not a mirror but it simulates one.

Yes planar reflections seem to be possible in 5.5