Flickering Explosion

Hey guys,

I’m super new to UE4 and therefore I’m not entirely sure if this is the right place to post this, if it’s wrong just move it to the correct forum!

I’ve built an explosion inside UE4 and it was all working just fine until recently when the explosion started flickering when I move the character/camera around.

Do you guys know what could cause this?


Looks like a bounds issue to me. This should help: How do you increase the bounds of the particle system? - FX - Unreal Engine Forums

What Wilkes said, You need to set bounds to a number that isn’t affecting / causing visible clipping.

Worked like a charm - huge thanks, guys!