Hi All!
I have made all my Filckering Lights…Candle, Campfire, Torches, Small/Med/Large flames, Fireplace…etc.
Here is the Flickering Light Blueprint:
With this Point Light there is an obnoxious center bright light that does expand with Brightness.
When adding the FX like a Candle Flame or Campfire or Fireplace Fire placed properly with that bright center you cannot even see the flame. With larger flames like log fires or a tree burning (50m radius light) the issue just gets worse.
In Unity I have not this issue in UE4 I cannot figure out how to disable that center light.
**Note I do notice that the ‘eyes’ adjust to the light when moving the camera around…but the center light sphere is there always.
Any advice would be most appreciated.