Flickering Around Static Mesh (UE 5.5)

Hello! I’m not sure what category this question falls under, but here is the problem I am experiencing. As you can see in the image above, when I move the character and therefore this sword, I get a considerable amount of flickering around the sword’s static mesh. The faster the mesh is moving, the greater the noise. I thought this might be a Lumen issue, as I know it can have troubles with thin meshes, but the problem persists after disabling it. Does anyone have any ideas what’s going on here, and hopefully, how to fix it?
Thanks!

Greetings @Mike_Implementation!

From your provided screen, and considering the issue persists even without Lumen, this suggests a possible hardware or drivers issue. Let’s cover a few solutions to resolve the problem:

  • Please update your nVIDIA drivers, make sure you are picking the “Clean Installation” option, as well as going for the “Developer” drivers, as these have more stable settings for engine work.

  • If your current project was on a previous version of Unreal, and its now updated to 5.5, rendering settings from the previous build could be causing a conflict. In order to reset them, please search for DefaultGame.ini file, open it wirh a notepad, and delete all settings under the header [/Script/Engine.RendererSettings]

  • To rule out hardware issues, in Unreal Engine, adjust your values for engine scalabillty, to ensure your equipment is not being exerted.

  • Test disabling Hardware Raytracing from the engine

  • Please make sure that no RTSS or overlocking are enabled for your video card while working on the engine.

  • Additionally, there are two settings to test in nVidia control panel: Go to Settings, and under Features → Overlay, disable the “Game filters and Photo Mode” option. After that, click on “Manage 3D Settings” in the settings menu on the left, go to Monitor Technology and select “Fixed Rate”. With these changes applied, please restart UE5.

Thank you for your response! I discovered that the issue was motion blur being enabled.

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