I’m facing an issue that i can’t solve.
I’m using the sequencer with a camera to render a video (a png sequence). I disable the effects of the camera to use only those made by the PostProcess volume.
When i play the sequence in the viewport everything look fine.
But when i render the sequence with the sequencer, there is a loooot of flickering, especially in the background.
Does anyone have a solution to avoid that?
Thanks a lot, it drives me crazy !!!
ps : my goal is to make a 360 video. As Ansel hack takes forever, i prefer render a 8 camera rig then stitching the 8 rushes.