Hello
I’m facing problems with exporting object passes. I’ve tried with cryptomatte using the additional render passes in Render Queue but it does not export the depth of field. I’ve tried also with custom depth buffer, same problem; depth of field won’t be exported.
I was thinking about to create a simple white flat material to render out the object mask pass but I can’t find a way to make a flat white material ( I know it seems stupid ). I’d really appreciate if someone can help me in finding out a way to do that.
Thanks