Hi, I was attempting to create some kind of flat shading but failed to find any simple way to accomplish it. I did however find that material like this kind of does this (and it works great for pretty much everything, I tried uploading suzanne from blender too and it worked with it just fine)
And here is an image with suzanne with this material
However, I had my player model in blender and it’s torso looks roughly like this in blender
But when I used the same material for it in UE4, it turned out like this?!?
What is going wrong here? I tried creating UV maps for it but then it only messes up differently depending on how I UV map it. It always messes up like this though?