Hi, is there a way to make a transparent material render as a constant (flat) shade of transparent color? I’m trying to achieve transparent silhouettes of 3d people models. I do NOT want the back faces to show like they do in the attached image:
There is indeed a way to do this. It will require setting up a material with Custom Depth. I think you might find our documentation and the tutorial below as useful places to begin.
Depth Expressions
Post Process Material
Custom Depth Tutorial
I provided the Post Process Blendable material documentation as this is achievable through the custom depth buffer within. Hope this helps get you started!