Hi all! I am trying to make a material that basically hides any edges, corners and seams on meshes, only leaving silhouette and texture, similar to Donut County: https://i.imgur.com/PwH96lj.jpg
After some googling, unchecking “use tangent space normals” and plugging in a simple blue color into normal does the trick for the look I am going for: https://i.imgur.com/qtR4LaH.png
As you can see, the gate appears completely flat. However, the problem arises once you look at the asset from behind, against a light source: https://i.imgur.com/p3WDOGH.png
The light seems to bleed through the edges due to normal edits. Are there any ways to fix the lighting problems, or a better approach to creating a flat-shaded material avoiding unlit shading model?