Flat rendering with Normal/Bump Maps

Hello everyone,

I’m working on a Cube/Minecraft-like game and trying to add fake depth to my materials using Normal and Bump Maps. I imported this material, set up the nodes as per Unreal’s docs, but the result looks completely flat - almost as if the maps aren’t working at all.

Did I set this up incorrectly?

Using UE5.6 with Lumen. Thanks for any tips!

Florian

The material you imported, it looks like that one is using the World position offset with the heightmap.