Hello everyone,
I’m working on a Cube/Minecraft-like game and trying to add fake depth to my materials using Normal and Bump Maps. I imported this material, set up the nodes as per Unreal’s docs, but the result looks completely flat - almost as if the maps aren’t working at all.
Did I set this up incorrectly?
Using UE5.6 with Lumen. Thanks for any tips!
Florian