Newbie here! Been having a lot of success in learning UE4, but I’ve been stumped by this problem for a while now. My character has a spotlight attached that works as a flashlight, the flashlight works fine most of the time.
I recently created a procedural “room generator” which uses preset tiles to create a room out of static meshes.
Whenever I use the flashlight in the room, I get strange “non-illuminating” areas like in the picture.
Any ideas what might be causing this?
Update: Doesn’t seem to be specific to the flashlight. Other point lights cause this too
Update: Fixed. It was a terrible material function error (texture coord was plugged into my normal slot, not my actual normal map)