I’ve got a simple scene with a Landscape and a WaterBodyCustom. When starting the VR preview, the left eye is fine but in the right eye, the water body flashes episodically. I’d say 1 frame per second, the whole water gets either too dark or way too luminous, as if I was observing some lighting strikes.
It’s more frequent when I’m enabling nanite landscape but still occurs when not. Likewise, it’s less frequent when I remove all the lighting but the DirectionalLight, but still happens.
Either a setting I should enable, or a bug, in which case I’m looking for a workaround.