So, here’s the run down of what I’m trying to do…
And the eventual goal.
A. Set my character’s arms on fire with a button press event.
B. Have the flames behave like regular flames would, but regard the character mesh as collision, and play an event to move and coil around the wrists…
C. Have the flames move with the wrists and arm, but have a slight delay, so it isn’t just abruptly deforming with un-flame-like rotations.
In real life, if you rotate a torch, the flame doesn’t rotate with it.
It will always point up.
I can’t get my flames to do this, and when the character’s arm moves, the whole flame moves without any delay…
But I don’t want the flame to be trailing miles behind the character either.
Any idea what I can do to have them more fluid like, but react to the character’s wrists, and coil around them?