Hi! Did you find the solution for this?
What works best is: drag your mesh to the sequencer, delete the animation and the transform that comes with it, then add skeletalMeshComponent, then add animation, I hope I help someone! thanks,
Hi! Did you find the solution for this?
What works best is: drag your mesh to the sequencer, delete the animation and the transform that comes with it, then add skeletalMeshComponent, then add animation, I hope I help someone! thanks,