Flag get consumed without delivery to capture area, when the captured area scores the flag will disappear from the player

Summary

Flag get consumed without delivery to capture area, when the captured area give score the flag will disappear from the player

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Set two team and one global as hostile to capture from, four capture area, one hostile single flag in the mid

Expected Result

Flag should be consumed only upon delivery not by periodic scoring of the area capture of the player holding the flag

Observed Result

Every time the captured area scored the flag disappears from the player hands and inventory

Platform(s)

Windows 11, uefn

Video

To go around this issue you can place a second capture area for flag capture and disable consume item option on the periodic capture area, add functions to make it work… good luck