Hello! I am trying to improve the shaders for my tree “leaves”.
From speedtree, they got normals that face outwards from each “leaf” as you’d expect. But I wish to hide the shape of the planes and implement “bent normals”.
I found a guide to replicate bent normals in the material and implemented it like this:
It looks great for the person that made the guide, making a more unifyingly, rounded shaded look.
But it doesn’t seem to behave quite right for me:
Any suggestions on what I’m doing wrong here?
(Also I noticed during this process that my terrain doesn’t seem to have correct normals either and is only using the normal map, I guess I should fix that as well, or does landscape behave and light uniquely?)