This is linked to [Source control review changelist not working with External [Content removed]
I think I have a proposed fix to solve this issue and I’ve attached the patch file that does it. It defaults to trying to find the asset in the package in the same way `FSourceControlWindows::DiffAgainstWorkspace` does. If it can’t find the asset with the same name as the file it will use the first one.
Could you verify and merge this back into main? We are using Unreal 5.5.4 just or context of the patch. This will prevent us diverging code as much from source.
Thanks in advance!