Fixing Jagged Displacement on Mesh

My displacement map is not working properly when I use it on the mesh. It ends up protruding the wrong areas, resulting in some jaggedness that doesn’t correspond to the bricks on my wall mesh. Is this a result of my displacement map? Or is it the settings in UE4? Currently, when I use the displacement map in 3DS Max, it works flawlessly. But once I apply it to the mesh in UE4, that’s where the issue arises. I have provided some screenshots of my current work and material blueprint. Thanks in advance for any tips and insight! :slight_smile:

(I also looked at other posts regarding this issue, which they suggested increasing the tessellation multiplier. But even increasing this doesn’t really fix the issue entirely.)

Mesh with Displacement (Looking up)

Mesh with Displacement (Looking sideways)

Plane with Displacement in 3DS MAX

Material Blueprint

Material Blueprint Instance with Variables