Hi there,
We’ve found a couple of bugs in the text localization pipeline that were preventing the localization dashboard from working as expected in UE 5.6 depending on the configuration. I’m guessing Epic didn’t hit this because the loc process in Fortnite must be using slightly different codepaths.
This PR includes that fix and also slightly better handling for deduplication of localized strings.
https://github.com/EpicGames/UnrealEngine/pull/14118
Cheers,
Daniele
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