FixedUpdate in UE5?

If you’ve used Unity, you’re probably familiar with FixedUpdate. It’s the Tick event for the physics thread. In UE5 Early Access, you have the option of setting physics to tick on its own thread. However, as far as I can tell, there is not yet any FixedUpdate event available in blueprint or C++.

Could anyone tell me if this already exists or, if not, if it’s on the roadmap?

Bump, I would love to know the answer to this also

You can do some reading and get a plugin here