Hello,
I’m implementing a custom component visualizer to extend editor to draw debug wire sphere for a specific component.
But I can’t register my component visualizer from my module, I get a compile error when making a shareable pointer:
2>C:\Program Files (x86)\Epic
Games\4.11\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h(548):
error C2243: ‘type cast’: conversion
from 'FMETA_SphereDebugVisualizer
*const ’ to ‘FComponentVisualizer *’ exists, but is inaccessible.
FMETA_SphereDebugVisualizer is my component, I try to register this way:
void FMETA_EditorDebugModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
if (GUnrealEd != nullptr)
{
TSharedPtr<FComponentVisualizer> visualizer = MakeShareable(new FMETA_SphereDebugVisualizer());
GUnrealEd->RegisterComponentVisualizer(UMETA_DebugSphereComp::StaticClass()->GetFName(), visualizer);
visualizer->OnRegister();
}
}
Someone has any idea of what I’m making wrong ?
Thanks a lot.