Fixed Point Camera Device cut glitch.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

I am attempting to do instantaneous camera cuts between several Fixed Point Camera Devices through Verse.
When attempting to cut from one device to another, it appears as if there are a few issues.

1.) The player camera momentarily takes control of the camera.
2.) The transition out parameters are ignored.
3.) Transition In Type and Transition Out Type are missing Step type.

My script randomly picks a Fixed point Camera Device to cut to. After 5 seconds, it randomly picks another, and so on. As seen in the video below, the camera begins to slide towards the player’s default 3rd person camera, even though transition time out is set to 0.0.

I looked for a Transition Out Type = Step, but it does not exist.

Steps to Reproduce

1.) Create anew project using the blank template.
2.) Place a few objects of interest in your scene.
3.) Create several Fixed Point Camera Cut Devices.
4.) Write a verse script to collect these devices in and array and then randomly choose to cut to one. After 5 seconds, randomly pick a new device to cut to, and so on.

Expected Result

The camera should instantaneously cut to the next chosen Fixed Point Camera Device.

Observed Result

The camera begins to lerp towards the default 3rd person Fortnite camera location before cutting to the next Fixed Point Camera Device.

Platform(s)

All

Additional Notes

Script and video found here:

Any news?

This is now worse as of 28.10.

The camera still lerps back to the player when it isn’t supposed to, and then often misses the next cut to the next camera.

Need an update as to target fix release please.