Fixed Point Camera cannot be animated through sequencer

Summary

We have a game that relies heavily on fixed point camera movement. As of the latest patch we cannot animate it through sequencer anymore. Or it can be animated, but it has no movement when the cinematic is played back.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Use a fixed point camera
Put it in Sequencer
Keyframe the transform tracks

Expected Result

Animated normally and following the transform path

Observed Result

Camera is stationary

Platform(s)

PC

It seems the camera’s transform is updated (an attached object does move correctly) but the camera’s view remains unchanged. (Tested with a simple verse setup which rotates the camera that has a prop attached to it)

1 Like

I have 10 Fixed point cameras all animated in sequencer, some on rig rails some not. Thought it was something in our code but tested in multiple scenarios and all are not working. We were ready to publish this weekend but this is now breaking TONs of stuff in our game. Any workarounds or ETA on patch, this is major as the Cinecam actor plays for everyone which is NOT possible for our game mode… :crossed_fingers:

Also experiencing similar things. Its happening to us in level sequences and when using the devices built in methods like MoveTo()

1 Like

FORT-950034’s status has changed to ’Needs Peer Review’. A fix has been submitted, and is awaiting review by another team member.

2 Likes

PLEASE FIX THE ISSUE WITH ANIMATING FIXED POINT CAMS, ALSO PLEASE FIX VISUAL PLAYER BUG AFTER CINEMATIC SEQUENCE BE PLAYED USING CINEMATIC CAMERAS ITS BEEN 2 WEEKS

1 Like

Any update on when will this be fixed?

Hi @sun.pirate this being fixed in 37.10 (Tomorrow, 8/25) was mentioned in another thread. Let us know if your problems are resolved or not after the update.