We have a game that relies heavily on fixed point camera movement. As of the latest patch we cannot animate it through sequencer anymore. Or it can be animated, but it has no movement when the cinematic is played back.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Use a fixed point camera
Put it in Sequencer
Keyframe the transform tracks
Expected Result
Animated normally and following the transform path
It seems the camera’s transform is updated (an attached object does move correctly) but the camera’s view remains unchanged. (Tested with a simple verse setup which rotates the camera that has a prop attached to it)
I have 10 Fixed point cameras all animated in sequencer, some on rig rails some not. Thought it was something in our code but tested in multiple scenarios and all are not working. We were ready to publish this weekend but this is now breaking TONs of stuff in our game. Any workarounds or ETA on patch, this is major as the Cinecam actor plays for everyone which is NOT possible for our game mode…