Fixed issues with stationary light from commit 530aa01

Hi,

I don’t have much further info about those specific issues besides what is mentioned in the description of the commit:

- Renderer will treat stationary lights as movable in projects with static lighting disabled.

- Don’t render “Preview” indicator in stationary lights shadows

- Stationary lights are added to TranslucencyLightingVolume

The “Preview” indicator in Unreal Engine’s viewport indicates that a Static or Stationary light’s shadows are not yet built and are shown as a preview. This preview allows you to see what the shadows will look like before they are baked into the environment. The “Preview” text is displayed within the shadow itself to distinguish it from pre-existing, built shadows. Having the renderer treat Stationary lights as Movable in projects with static lighting disabled prevents the “Preview” indicator from appearing, as Movable lights offer dynamic shadowing that doesn’t require pre-built lightmaps.

If you have more questions or require more info, please let me know and I can assign this case to a subject matter expert at Epic.

Thanks,

Sam